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KIDS OF STEAM · FREE CODING PROGRAM

A kid who can code can build their way out.

Free, real-world coding for kids — JavaScript, Python, Java, Roblox, Minecraft, Unity. Especially for kids who lost a year to the hospital and need to catch up. Coding in 90 days. Career-ready in 3.

⭐ 4-Star Charity Navigator|🏆 Platinum GuideStar|✅ 501(c)(3) Verified|💻 100% Free for Students

THE PROBLEM

Kids who beat illness still lose. The next battle is academic.

A child who spends 6+ months in a hospital falls 1-2 grade levels behind. Then they have to walk back into school. With cancer scars, a bald head, and a math gap they didn’t earn.

1-2
Grade levels behind after illness
Long hospital stays mean missed school, missed friends, missed milestones.
90
Days to start coding real games
Our curriculum gets a kid building real Minecraft mods in 3 months.
$0
Cost to families — ever
Tuition free. Software free. Mentorship free. Pre-funded through donors.

HOW KIDS OF STEAM WORKS

Three steps. Real code. Real games.

From “what’s a variable?” to shipping a Roblox game with their name on it.

1

Enroll.

Sign up free. We match each kid to a curriculum based on their age, interests, and what game world they want to build in (Minecraft, Roblox, or web).

2

Learn.

Hundreds of hours of project-based courses. Real languages (Java, Python, JavaScript, Lua). Real outcomes — they ship a game by the end.

3

Build.

Their first published game. Their first portfolio piece. Their pathway into our Scholarship, Internship, and Career programs.

REAL KIDS. REAL CODE.

From hospital bed to game developer.

Every kid here was supposed to fall behind. Then someone like you funded their next 90 days.

Active Learner · Age 12

“I built a Minecraft mod with TNT cannons. My teacher freaked out.”

After 8 months of leukemia treatment, this student was 18 months behind in math. 90 days in Kids of STEAM later, he’s back at grade level and building Java mods. Coding became the bridge back to school.

Read more student wins →

Pathway to Career

Kids of STEAM → Scholarship → Microsoft.

A Kids of STEAM grad won a GFL Scholarship, did an Interns International placement, and was hired full-time at Microsoft. This pathway is the whole point. Coding is just step one.

See the career pathway →

YOUR DOLLAR · THEIR FUTURE

Pick what you can give. See what it buys.

Real per-student costs from running the program. No spreadsheet fudging.

$25
A month of one kid’s software access
Roblox Studio, Unity, hosting — the tools they need to build.

$100
One full course for one kid
Beginning Python, Roblox dev, or Minecraft modding — pick a track.

Most Impact
$500
Sponsor a kid for a full year
Every course. Every mentor session. From beginner to portfolio-ready.

$5K
Sponsor a cohort of 10 kids
Pay for a full pod. Get cohort updates. See the games they ship.

Costs are approximations based on per-student program economics. Real costs vary by curriculum length and mentor time.

GET INVOLVED · KIDS OF STEAM

Three ways to put a kid on the path.

Whether you’re a student, a parent, or a donor — we have a way in.

E
Student · Free Enrollment
100% funded

Enroll a kid in Kids of STEAM

Free for ALL kids — especially those who’ve been through serious illness or hardship. Roblox, Minecraft, Python, Unity tracks.

Apply now →

D
Donor · Sponsor a Kid
58% funded

Sponsor a kid for the year

$500 covers one kid’s full curriculum, software, and mentor access. We send you updates on what they’re building.

Sponsor a kid →

M
Mentor · Volunteer
81% funded

Mentor a young coder

Are you a developer? 1-2 hours/month with a student. Help them debug, ship, and dream bigger. Remote-friendly.

Become a mentor →

More cohorts launching quarterly — or give to the general STEAM fund and we’ll allocate to the next student who needs it.

WHY YOU CAN TRUST US

Top 0.1% of charities. Every dollar tracked.

⭐⭐⭐⭐
4-Star Charity Navigator
Top 300 of 225,000 charities
86%
Direct to Programs
14% covers admin + fundraising
200+
Hospital Partners
50 states + 11 countries
$1=1
Dollar to Kid Ratio
Average across all programs

A kid out there can’t afford coding lessons. You can fix that today.

For the cost of a dinner out, you give one kid the skills to build their own future.

QUESTIONS PEOPLE ASK

FAQ

What is Kids of STEAM?

Kids of STEAM is Games For Love’s free coding and game development program for kids. We teach real languages (JavaScript, Python, Java, Lua) and real platforms (Minecraft, Roblox, Unity, web). Especially designed for kids who’ve been through serious illness or adversity and need to catch up academically.

How much does Kids of STEAM cost?

Zero. Free for all students. Software access, curriculum, and mentor time are all pre-funded by donors. We never charge families — that’s the whole point.

How can I enroll my kid in free coding lessons?

Apply at gamesforlove.org/skillroles. We match each student to a curriculum based on age, interest, and starting skill level. Most kids are coding real projects within 90 days.

What programming languages does Kids of STEAM teach?

JavaScript, Python, Java, Lua — through real platforms kids actually care about (Minecraft mods, Roblox games, Unity, web development). Project-based learning. Every student ships a real game by the end of their track.

I’m a developer — how do I become a mentor?

Apply at gamesforlove.org/mentor-app. Most mentors give 1-2 hours/month. Remote-friendly. You help a student debug, ship, and dream bigger. We handle the matching and curriculum — you bring the experience.

Where does my donation actually go?

86% of every dollar goes directly to programs (software access, curriculum, mentor stipends, scholarships for hardware). 14% covers admin and fundraising. Games For Love is a 4-Star Charity Navigator rated 501(c)(3).

How does Kids of STEAM connect to GFL’s other programs?

Kids of STEAM is step 2 of our Program Ecosystem®. Hospital (GFLX) → Education (Kids of STEAM) → Scholarship → Internship (Interns International) → Career (League of Pros). Many of our students walk the entire pathway and end up working at companies like Microsoft.

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